Today we are reviewing the NFT game – Splinterlands. Splinterlands is a digital trading card game where every card is a collectible NFT. Originally built on Steem blockchain, it was moved to Hive blockchain in 2020. Each game battle takes only a few minutes. The game features daily quests, seasonal rewards every two weeks, guilds, a tournament system, and an in-game marketplace that includes secure card rentals.
NFT technology allows players to earn cards and tokens by playing. The cards are divided into two types: summoners and monsters.
Monsters feature seven different types: fire, water, earth, life, death, dragon, and neutral. Each type belongs to a different element.
Summoners determine the class of monsters, where a card of the monster can give a lot of information.
At the beginning of the game, the player chooses a summoner and then collects a card deck of monsters. The battles are automatic, hence, you don't choose the sequence, the game builds it according to its algorithm. Always remember that the first monster in the list will be on the first line.
Each monster has 3 types of attack: melee, ranged, and magic attack, as well as 3 types of stats: speed, armor, and health. Close combat means that the monster can only attack the target in first line, exceptions are abilities. Ranged means that the monster can only attack at range. There are some rules for melee and ranged combat. Damage can only be done if there is no armor or its destruction, and the opponent can dodge. The magical attack is ultimate, it can hit any line, it completely ignores armor, and it can't miss. Speed determines the order of the card's attack and increases the chance of dodging. Armor, on the other hand, dampens damage and doesn't allow you to deal damage. Health is the easiest if it reaches zero monster dies.
The game has a system of 6 leagues. Those include bronze, silver, gold, diamond, and champion. As you move to a higher league, the seasonal reward increases. Ranking and card strength are required for the transition. The rating is given when you win and taken away when you lose. Card strength, in its turn, depends on rarity, version, and card level.
There are three tokens in the game: - Credits - In-game currency not withdrawable, used to buy packs of cards. You can buy for cryptocurrency.
- Dark Energy Crystal (DEC)
- In-game token for winning tournaments or quests, as well as being withdrawable.
- Splintershards (SPS) is a control token given to holders of any assets in Splinterlands.
There are different ways of earning. Those are, for instance:
- Renting cards. This option may appeal to players who rarely play or do not want to sell their cards.
- Tournaments. If you are an active player, you can participate in tournaments, the prize fund may start from 1 dollar up to several thousand, and each tournament has its own rules.
- Ranked games. If you don't want to take part in tournaments, you can just play in ranked games, so you'll gradually earn money.
In general, the game can seem a bit boring at the beginning because of limited card selections. However, if you play regularly, earning additional cards and increasing your ranks, the game becomes really engaging.
Today on the agenda, is a game in which the dwarfs drink beer on a space station, and then go to crush the alien bugs along the way mining minerals. In this edition, we will review the blockchain game Deep Rock Galactic.
Deep Rock Galactic is a team-based First-person shooter in which you and your team have to descend into the massive cave system of the planet Hoxes 4. The new unique cave systems are constantly generated in the game.
There are four classes in the game. Engineer, Gunner, Driller, and Scout. Each of the classes has its own gameplay and equipment:
Engineer, a class supporter, with standard equipment has a shotgun, a 40 mm grenade launcher, a platform gun, and a turret. The essence of the engineer to help the team, to put a platform on steep cliffs, which scout could get Nitra, put the turret to keep the fire or shoot from a grenade launcher at a crowd of enemies or one big. Of other equipment, instead of a shotgun, he can take a submachine gun or a homing rifle. And instead of a grenade launcher, a cutter.
The gunner, almost the main shooting force, carries a machine gun, a revolver, a tether gun, and a shield generator. The gunslinger can do a lot of damage with the machine gun and revolver, pull ropes for the team across the chasm, and cover or sometimes even save the team with the shield generator. Other equipment includes, instead of a machine gun, an autocannon or a rocket launcher, and instead of a revolver a serial fire pistol.
Driller is similar to the Engineer Sapper but more independent. He has a flamethrower, a pistol, a C4 charge, and reinforced titanium drills in his equipment. The driller's main job is to dig or at least undermine the team's way through the rock, ignite, and control the bulk of the enemies. Of the other equipment, instead of a flamethrower, a cryo cannon, or a corrosive sludge pump. And instead of a gun a plasma gun.
Scout class carries an assault rifle, a double-barreled rifle cutter, a hook, and a flare gun. Must light the way of the team, as well as extract resources in inaccessible places. Of the other equipment, instead of the assault rifle, he can take a semi-automatic rifle or plasma carbine, and instead of the double-barreled pistol, a machine gun.
Each class weapon is upgradeable: The player can customize the weapon so it will suit the gamer’s style. Also, all classes have different types of grenades.
The aim of the game is to choose a job at the station and its complexity. The players have to carry out the primary and optional secondary tasks. The players need to destroy everything around in order to reach the task goal. According to developers, there is no same path to complete the mission.
The players can explore a network of procedurally generated cave systems, which are filled with enemies to fight and riches to collect.
It may seem that the game is boring and monotonous at first glance. However, there are 8 main and many secondary tasks that differ from each other.
The game also has perks. They are divided into passive and active perks. They can be
bought at the terminal in your room for stars, which are obtained for performing tasks in the same terminal.
The game is full of different skins. The players can obtain new skin by buying them in the store at the station, passing the battle, or finding them during missions.
Surprisingly, the game doesn’t have Go donate. Indeed, by donation, the gamers can buy only skins. Even Battle Pass is free, which allows the users to not think about how much money they have to invest to get new equipment.
The game has remarkable mechanics - overclocking. Overclocking can be earned and obtained in different ways. The players can get them as a reward for completing one of the stages of the deep dive, as well as getting them as a reward for completing core hunting missions. Another way to acquire weapon overclocks is to get them as a reward for advancing in the forge. All overclocks can be selected in the equipment terminal, which is located on the first level of the spacecraft, right next to the mission terminal. The slot responsible for modifying overclocks is at the bottom of the modification table.
Unlike regular weapon modifications that need to be unlocked, the overclock slot is available from the start.
Before you can add overclocks to your weapon, the gamers first need to unlock at
least one additional modification for each level.
The overclocks alone are more than 30 per class, and each of them partially or completely changes the gameplay of the class. But the game doesn't dump them on you all at once.
To achieve this, gamers need to upgrade a dwarf. When players reach level 25 of the class they are given a task to upgrade. After completing, you can go to the memorial hall and get the promotion.
Those are only the basics of the game. The playing process is more interesting while gaming rather than on paper.
Make friends, have fun, and drink beer with them at Deep Rock Galactic.
Blockchain gaming is nothing new to the world of virtual currencies. It started with the breeding of cartoon cats and has grown into an entire industry offering various ways to make money through gameplay. Thetan Arena is one of the new players in the field of virtual entertainment using blockchain mechanics.
Thetan Arena is the first MOBA - multiplayer online battle arena game on the blockchain with the Play-to-Earn model. For example, such popular projects as Dota 2, League of Legends, and Brawl Stars belong to this genre. In this article, we will tell you more about the gameplay, as well as the tokenomics and mechanics of NFT.
Thetan Arena has completed beta testing and officially launched on November 27, 2021.
In Thetan Arena, players fight with each other, using the unique skills and abilities of the heroes.
What's remarkable is that you can play both on your mobile and PC. They work through one user account and synchronize with each other.
There are four game modes available in Thetan Arena:
Yellow and pink coins are given for level improvement and victory in battle. Green coins can only be bought. If you play a paid hero, you'll get extra yellow coins. Their number depends on the outcome of the game. Note, they are not paid for the free hero.
For each battle, the user has the opportunity to choose a hero. They have different skills and abilities that players can use to win. To earn cryptocurrency, it is necessary to play as special heroes, which can only be bought.
The main way to earn is to receive TNC tokens (yellow coins). The minimum threshold for withdrawal is 750 coins. They can be earned by:
After each match, paying heroes receive rewards in the form of THC tokens. You get six tokens for winning a team game, 2 for a draw, and 1 for losing.
Each hero has three skills in battle. One is tied to the hero himself and cannot be changed, while the others can be chosen before the battle begins. Below we tell you more about the heroes.
Each of the heroes has a unique ability: Rage. This is a special skill that cannot be changed. Each hero also has unique characteristics depending on its class or its role on the battlefield. There are three classes in total:
The Main Damage is the regular attacks, which can be carried out once every 3 seconds. A certain number of these attacks activates a combo, and all heroes can use it. Each has its own combo, but the assassin class does the most damage. Also, all heroes are divided into three levels of rareness:
There are three types of hero skins in the game: normal, rare, and mythical. This is the appearance of the hero. The level of rareness and type of skins determines the cost of the hero.
The reward depends not only on the results of the match but also on the rareness of the hero and his skin. You can get a maximum of 23.55 bonus THC tokens for winning a hero of legendary rareness and a mythical skin.
Heroes can be bought in the marketplace Thetan Arena or in the game under the tab "Shop". You can only sell a hero on the in-game marketplace.
The game has two of its own BEP-20 tokens - THG (TheTan Gem) and THC (TheTan Coin). Just like the game, they run on the Binance Smart Chain blockchain.
In the game, you earn and exchange THC. You can get them by participating in battles, quests, and in-game tournaments. When you complete quest tasks, you get Quest Points, in-game points that can be exchanged for THC.
The earned tokens can also be exchanged for other cryptocurrencies or simply sold.
You can also use THC to buy heroes and various items in the game. All heroes are NFT, which can be sold in the marketplace of the game.
Thetan Arena is gaining its popularity among the Play-To-Earn games. In our Adello Magazine, we will continue to observe the development of other metaverse games such as Thetan Arena and review them.