Do you remember how, in June 2025, Pixar released Elio? No? No surprises. This original animated film with a 83% Rotten Tomatoes score and strong audience reactions, got the worst opening weekend in Pixar history. It finished at roughly $154 million worldwide against a budget reported between $150 and $250 million, with an estimated $100 million theatrical loss, according to The Direct.
Then why did it fail? Even though SlashFilm called Elio "a perfect study in how to fail a good movie," and concluded it was ultimately a victim of a parent company that decided to cut its losses and save money on an expensive marketing campaign. "CBR put it more bluntly:
"Without any marketing ahead of the film, it was difficult for anyone outside of people searching out new movies to even be aware of the upcoming Pixar movie."
This is a pattern, not an accident. Strange World (2022) was called by The Hollywood Reporter "the worst opening for a Disney Animation Thanksgiving title in modern times" and lost roughly $100 million on a $180 million budget. Among the reasons cited by Variety: "lackluster marketing compared to other Disney animated films." Lightyear (2022) ran into the same wall and ended at $215 million worldwide against a budget of over $200 million.
Three Pixar and Disney Animation films in three years. None of them is broken on creative grounds. All of them are broken on visibility.
An efficient movie marketing campaign is a coordinated set of paid, owned, and earned activities designed to deliver three things before opening weekend:
In 2026, PwC's Global Entertainment & Media Outlook placed average print-and-advertising (P&A) spend at 28β32% of total production budgets, up from roughly 15% pre-COVID. Tentpole studio releases now routinely commit $80β120 million in marketing alone. For Warner Bros.'s 2025 Superman reboot, marketing came in around $200 million on a $225 million production budget.
The implication is simple: marketing is not a finishing touch. It is half the cost structure of a theatrical release.
At the same time, two industry shifts make under-marketing more dangerous than it used to be:
The cost of doing nothing is not flat. It compounds. A film that misses its opening weekend rarely recovers in week two, because exhibitors cut screens fast and word-of-mouth has nothing to amplify.
Earned media is coverage and conversation generated by audiences and press without direct payment. It is the cheapest reach a studio can buy, but only if the campaign creates something culture wants to talk about on its own.
The clearest current example is the Devil Wears Prada 2 "AI meme that wasn't AI". The film opens with Runway Magazine in a reputational crisis, with Meryl Streep's Miranda Priestly drowning in online hate. One meme on screen for a brief moment shows her dressed as a fast-food worker with the caption "Would you like some lies with that?" β visually indistinguishable from AI slop, complete with blurred lettering and the warm yellow tint audiences now associate with generative imagery.
On 1 May 2026, the day of the release, digital artist Alexis Franklin posted on Instagram and X that director David Frankel had commissioned her to hand-paint the image in Procreate and Photoshop. She was not asked to mimic AI β only to "create a cheap meme." The post on X racked up 3.7 million views and was picked up by Variety, Deadline, NBC News, The Wrap, Fast Company, Parade, AV Club, and Creative Bloq within 48 hours. None of that coverage was paid for. The story carried itself because it sat exactly on top of the cultural anxiety the film was already satirising: a film about declining print and online manipulation had refused to use AI even when the script called for AI-style imagery, as the AV Club put it, "a conceptual ouroboros."
Co-marketing splits the cost of reach with brands that already have it. The most documented current example is Universal's WickedΒ and Wicked: For Good campaign across 2024 and 2025.
According to Universal's own disclosure, Wicked (Part 1) signed more than 400 brand partners and generated approximately $350 million in media and promotional value with 25 billion impressions. The 2025 sequel Wicked: For Good matched it: 400+ partners, $330 million in media value, and roughly 28 billion impressions β the second-biggest promotional partner campaign ever for a major studio film, behind only its predecessor. Industry estimates put Universal's global marketing spend on the first film at roughly $150 million.
Selected activations across the two films:
| Brand | Activation |
| Starbucks | First-ever collaboration of this scale with a film brand β themed cold brews (Elphaba green matcha foam), collectable drinkware, and beverages launched in the U.S., Canada, and select international markets |
| LEGO | The "ultimate fan destination" hub with 150+ exclusive items, including the Mattel Elphaba singing doll, Paul Tazewell apparel, and OPI nail polish |
| Stanley 1913 | Limited-edition Quencher tumblers in Glinda and Elphaba colourways, exclusive to Target β sold out repeatedly |
| Target | The "ultimate fan destination" hub with 150+ exclusive items including the Mattel Elphaba singing doll, Paul Tazewell apparel, and OPI nail polish |
| r.e.m. Beauty | Ariana Grande's own brand released character-themed makeup collections; generated $15 million in media impact value on its own |
| Amazon | "Oz on Amazon" β Prime member early screenings, a dedicated merch hub, an Alexa skill, Fire TV home-screen takeover, and a Twitch "Together for Good" stream-a-thon |
| Crocs, OPI, BΓ©is, Voluspa, Lush, Le Creuset, Olay, Dunkin', H&M, Forever 21, Samsung Frame | Limited-edition product runs across fashion, beauty, home, and fragrance |

This is where the largest share of digital P&A actually goes. More than half of film marketing budgets in 2025 sat in digital, with the biggest allocations in mobile video advertising and programmatic video advertising on YouTube, TikTok, and connected TV.
The reason is straightforward. Mobile video carries the trailer the way TV used to, but with three things TV cannot offer:
For Sony Pictures Entertainment Malaysia's launch of Project Hail Mary (Ryan Gosling, 2026), using 3 Adelloβs ad creative formats: Flipcard, Zero-G, and Full-page video.

The numbers against an entertainment-vertical benchmark of 1β2% CTR:
| Metric | Result |
| ZeroG CTR | 8.24% |
| ZeroG Rolling CTR | 5.86% |
| Campaign average CTR | 6.11% |
| Unique users reached | 465,000 |
| Strongest-performing segment | Women, sci-fi audiences, 25β34s |
Catherine Chai, Marketing Director at Sony Pictures Entertainment Malaysia, on the campaign:
Adello provided the precise mobile scale and creative sophistication required to drive high-impact awareness for Project Hail Mary. The interactive units significantly exceeded our standard engagement benchmarks, and the execution was seamless from strategy through to delivery.
Out-of-home (OOH) and experiential remain the strongest tools for cultural footprint. They are physical, photographable, and travel back into social feeds for free.
A larger-scale 2025 example is Netflix's Squid GameΒ season 3 launch. The campaign deployed an anamorphic DOOH takeover at Shinsegae Square in Seoul as part of a global activation built with Palomino and Cheil Worldwide. The 3D illusion broke through the visual noise of a busy plaza and travelled into TikTok within hours.
The honest constraint: DOOH (digital out-of-home) only pays back inside a holistic system that pairs it with mobile. A screen in a plaza or transit hub generates one impression and ends there. The same screen, drop-pinned against a mobile retargeting layer in the surrounding cell zone, becomes a two-touch sequence: the viewer sees the billboard, then sees the trailer on their phone within minutes. That sequence is what lifts conversion. Studios running DOOH without a paired mobile DSP layer are buying a photograph, not a campaign.
Creator partnerships fill the gap between paid media and audience trust. According to the IAB 2025 Creator Economy Ad Spend and Strategy Report, 86% of consumers now make viewing decisions based on creator recommendations, and creator-led ads deliver a 70% higher click-through rate and 159% higher engagement than traditional brand ads.
Deadpool & Wolverine (2024) is the cleanest tentpole example. Disney, Marvel, and Ryan Reynolds's Maximum Effort agency built the campaign around Reynolds and Hugh Jackman running a multi-month "fake rivalry" across Twitter, Instagram, and Facebook. Each post landed as a piece of comedy content rather than a paid ad.
Around that core, the team layered creator activations that matched specific scenes and characters in the film:
The film became the highest-grossing R-rated movie ever. The structural lesson: for films with a defined community (genre fans, fandoms, music audiences, pet owners), paying creators who already speak to that community delivers more conversion per dollar than broad-reach paid media.
Studios that ship films at scale increasingly run them like performance products. Warner Bros. Discovery's ATLAS attribution platform, disclosed in Q1 2026 earnings, integrated 14 data streams β social sentiment, trailer view velocity, geo-targeted ticket searches β and predicted opening weekend grosses within a 4.2% margin of error across the full 2025 slate, down from 11.7% in 2022.
What this looks like operationally:
| Tool | What it does | Decision it informs |
| Trailer view velocity | Tracks views per hour after each trailer drop | Whether to push more spend behind a creative |
| Geo ticket search | Monitors Fandango / Atom Tickets searches by DMA | Where to add OOH or local TV |
| Social sentiment | Classifies positive vs. negative conversation | Whether to lean into or pivot a campaign angle |
| Mobile DSP frequency data | Shows reach and frequency per audience cluster | When to cap a segment and reallocate spend |
This level of attribution is no longer a tentpole-only capability. Mid-budget releases ($30β80 million production) increasingly run the same stack through DSPs and contextual platforms.
A film can be great and still fail to reach its audience. Strong reviews and strong direction do not land without a marketing system behind them β a clear position, a sharable artefact, and a media plan that ties earned reach, partnerships, programmatic mobile video, OOH, creators, and measurement into a single sequence. The decision is not whether to market a film. It is whether to back it with the full system, early enough to compound. Films that do not get watched on a laptop, six months later, by people who never knew the trailer existed.