Avatars have existed for a long time but recently gained a second wave of popularity due to the metaverse trend.
Users love avatars: It’s so exciting to have a digital copy of yourself. On top of that, you can be whatever you want in the digital world.
So, what are avatars? Why are they so special to us? And what are their future utility?
Let’s start with the definition. Avatar is a graphic representation of a user, his online alter ego.
The word “avatar” takes its roots from Hinduism and means a being who embodies a god. Its initial goal was to reflect specific character traits of a person and help create a fairly accurate impression of his inner spiritual world and status (the nickname also serves this purpose).
Also, avatars had a decorative purpose. In addition, avatars simplify the perception of the topic discussion: They make it easy to associate posts with their authors.
The gaming industry was the first to implement the concept of avatars. It was used in 1985 in the computer game Ultima IV: Quest of the Avatar for the first time. Ultima has been releasing its series of adventure games since 1981, and becoming the Avatar was the goal of the fourth part.
The term was later adapted in the role-playing game Shadowrun (1985) and the online role-playing game Habitat in 1987 (this game is considered a forerunner of the metaverse).
Today, most games offer users to create their avatars and select their look, equipment, and other features.
The rapid development of the Internet led to the active use of avatars (a commonly used word for profile picture) in blogs, forums, and instant messenger services.
In the late 2010s, even before the metaverse trend went viral, several companies established a special feature for creating avatars, for instance, Apple and their memoji, Snapchat’s Bitmoji, and Zepeto.
Now, 3D avatars are becoming more and more widespread. The main advantage of such avatars before 2D pictures is dynamics. That means avatars can move and interact with other users.
Avatars have come a long way from video games to an integral element of the metaverse. Let’s take a look at how avatars are used today and what their future prospects are.
Many social media platforms use avatars - Facebook (Meta), Instagram, Tiktok, IMessages, Snapchat, and Zepeto - just to name a few!
This can be easily explained by the fact that most social media developers understand the upcoming trend of virtualization and moving in the direction of metaverse development. Indeed, In Web 3.0, social media will be transformed, so avatars will be a vital part of them.
Have you ever spent money to buy “skins” for your character in the game? Users are fond of making their avatars unique and are willing to modify them by purchasing different appearance items. And if something can be monetized, brands immediately jump at it.
Some brands, like Nike, MacDonald’s, or Gucci, have already contributed to this area and even created their own metaverse space. And avatars are expected to be used there.
Consequently, brands have started designing different skins and fashion items for avatars to sell online. Fashion and luxury brands will have a particular advantage in this field: Customizing the character not only with ordinary skins but also luxury items with a certain value, isn’t it cool?
Games will evolve and become more immersive. The need for avatars representing gamers in the metaverse is becoming more crucial.
The quality and resolution of in-game avatars will increase, and with innovative motion-capture technology, player facial expressions, emotions, and movements can be transferred to the game.
In the future, AI-driven avatars that don't require any human management will be a part of our daily lives. Such smart avatars can be helpful in different fields: from bot-consultant in retail to personal assistants and virtual influencers.
Of course, AI-driven avatars can be anything, but to accelerate user adoption, these avatars will look like people. Such skeuomorphism is used to give something new a familiar look to speed up acceptance and adoption. In other words, to feel more comfortable chatting with AI-avatar, we would still need a person to see.
Beyond that, these avatars can be indistinguishable from real humans. A neural network, of Samsung NEON, for one, can create an image of a person and animate it based on a huge database of uploaded photos.
And this is no longer a futuristic concept! Artificial humans like Lu do Magalu or Lil'Mikela are taking over the digital world. They have millions of followers; meanwhile, they represent fashion brands and collaborate with different companies. On YouTube, they rack up 1.5 billion a month and earn $100,000 a week from donations.
Avatars in the music industry are not new. You obviously know Gorillaz, whose performances created a real sensation at the beginning of the 21st century. At that time, no one could imagine that holograms could sing.
Another example is K/DA, a virtual K-pop girl group of four League of Legends characters. K/DA was developed by Riot Games, the company behind League of Legends. The group first performed at the Opening Ceremony of the 2018 League of Legends World Championship Finals with their debut song, "Pop/Stars." "Pop/Stars" topped the World Digital Songs Billboard charts, making K/DA the fourth female K-pop group to top the chart.
And last year, in September 2021, US TV channel Fox launched a new TV show where digital avatars perform on stage instead of humans and fight to win the competition!
Furthermore, real artists can have their avatars to give concerts in the metaverse. The company Wave offers such services. Among their clients are Justin Bieber, The Weeknd, Alison Wonderland, and others.
Cinematography influenced the nature of avatars not less than video games. The movie Avatar, as the name suggests, was one of them. The technology of motion capture was used in that movie. Simply put, the blue creatures in the film are high-realistic 3D models, not SFX-modified actors. This led us to ask the question: Do we really need people to act in the film now?
These kinds of hyper-detailed avatars can be seen in the movies such as Leia and Grand Moff Tarkin in Rogue One, or Rachel in Blade Runner 2049.
Today, however, motion capture technology competes with deep fakes when recreating an actor who is no longer alive.
Now we are seeing how the technology, that once was designed for games and social network users, is being transformed into a way of representing a living person for various needs. And this is just the beginning. With the development of the metaverse, everyone will have their own avatar, and perhaps even several.
Half-Life: Alyx is a first-person shooter game for virtual reality devices developed and published by the American company Valve. It is the first awaited game in the Half-Life series after a break of more than 12 years since Half-Life 2: Episode Two was released in 2007.
The game tells the story of Alyx Vance, who appears as the protagonist for the first time in the series, her father Eli Vance, and their fight against the occupation of Earth by the alien civilization, the Alliance. Half-Life: Alyx had 43,000 gamers playing simultaneously on release day. According to Niko Partners analysts, it was a successful launch by virtual reality standards.
The game has a fantastic atmosphere, beautiful graphics, and VR-grounded gameplay. Source 2 (a video game engine developed by Valve) physics allows the player to manipulate in-game objects in virtual reality. The game is suitable for a variety of game environments, modes of movement, and input devices. Some actions are difficult to perform, for instance, aiming, but it makes the game feel much more realistic and emotional.
The world's environment is built in such a way that it is interesting to explore, and the VR controls make encounters with enemies much more epic. All this is enhanced with great music in the style of the Half-Life series.
It is certainly creepy to play Half-Life: Alyx in VR glasses, but it is worth it. Of course, the emotions are fundamentally different in VR than playing on the PC, which is very cool.
Today we have on our table Frostpunk, a city-building and survival simulation game. The gamers are finding out that the Earth is covered with snow. The player will be challenged with severe cold and discontent of your people.
In the summer of 1886, Britain was frozen. Snowstorms destroyed the fields, leaving the whole country without food. Hunger and cold quickly drove the country into turmoil, but the real trouble was ahead - there was an ice storm coming from the south that mankind had never seen before. To save people from death, the government sent construction expeditions to the north. They decided to build steam generators in order to heat entire cities on resource-rich lands. In the eternal cold, scarcity of resources, and lack of any help from the outside, the generators proved to be the last hope for humanity's survival.
The very first campaign, New Home, is training players with many resources, preparation time, and workers. The map is a crater in the middle of the ice. The game is constantly reminding the players of the problems throughout the event. For example, when there are not enough houses, your people will demand to build them. Then you are given a choice: build all the houses in a few days (only a few) or not build at all, taking into account that the dissatisfaction of people will grow. The mechanics of the game are so simple, but their cumulative nature makes the game more complex. There are 2 indicators: dissatisfaction and hope. Dissatisfaction cannot be raised too high, and hope cannot be lowered too low. Moreover, there is also the temperature to be supported, the need of your people for food and houses, the risk of disease, the need to keep the reactor running by consuming coal, the importance of scouting the surrounding area for new people, resources, and even automatons, and the law book in which you set up rules.
This game is a story. The story of a bunch of survivors near a generator in the cold desert. People here want to live and to do so they work in mines, manufacturing, kitchens, and hospitals. The atmosphere of the game is bleak and hopeless. Even the music subtly hints that you will not survive in this cold desert. Here, as a
leader, you will have to make choices, find compromises, and develop your city.
The game features several DLCs that unlock new scenarios. And the sequel, Frostpunk 2, has already been announced and we are looking forward to the announcement of the dates.
Today we have a legendary game on the table. You may know it as a popular sandbox game in a pixelated, cubic style - Minecraft. In Minecraft, you can do a range of different activities, such as building houses, growing crops, killing monsters, breeding animals, finding a desert temple, killing a dragon edge, and so on.
In fact, Minecraft is the whole phenomenon, because no other sandbox game has yet been so popular. Today Minecraft is played all over the world for 10 years and
people still love it!
Only Minecraft has servers with total anarchy, in which one story is stranger than another. For example, 2b2t server, where was a war of the trees, spawn was destroyed to the ground at 1000 blocks, and cheats were commonplace here. In addition to 2b2t there are other servers. They are mostly represented by popular minigames, variations on the theme of survival and so on.
In terms of gameplay, Minecraft is simple and complex at the same time. For example, to mine a diamond you need to cut down a tree and make a board from them to create a workbench and sticks. On the workbench to build a wooden pickaxe, a wooden pickaxe to get the stone, make a stone pickaxe and oven, if possible, in advance to get coal. After you have to go down into the caves or to build a mine, to get and melt the iron, forge an iron pickaxe and only after that obtain the diamond.
There are many items and blocks in the game. They allow the player to do anything in any anyway they want. In the game, you can build your own house, a map to pass, a themed building, or your own paradise.
Do not forget that the character, Steve, needs to eat. Moreover, the monsters that are hostile to you may appear in the darkness. Steve is not immortal, and you should keep this in mind when you are about to fall from a height, swim in the lava, explore the seabed or fight the enemy.
There is also a female character, Alex. Besides these two, in the old days, there was Notch and Herobrin, Notch is the character skin of the game's developer, and Herobrin is a mythical character. Once upon a time, the community believed Herobrin was either Notch's dead brother or the ghost of a dead miner. But in 2011, Notch himself confirmed that Hirobryn had never existed.
Now let's get off topic and talk about how you can earn money by playing this game. Even though there is no direct monetization in the game itself, I'll talk about the possible ways.
The first thing that comes to mind is streaming on Twitch or YouTube and getting donations. Also, you can rent a server. First, you would need a server, so you can place there your services to sell for real currency. For example, clients upgrade to the VIP status, which expands the possibilities or sale of resources as well as real currency. To achieve this, you need to entice the audience with a new idea or active marketing through social networks.
If you like to create in Minecraft, you can try yourself as a builder. Those players mostly work for themselves or servers and create a professional décor for sale.
There's a story about a high school kid who loved playing Minecraft, and now he's making money from it. Thomas Sulikowski at age of 19 started a professional Minecraft construction company called VARUNA. As soon as Thomas started playing Minecraft, he surprised everyone with his creative nature, sharing screenshots of his builds on forums. Later, when Thomas began to gain popularity, along the way delving into the topic of construction, he realized one thing: What he was doing was not just construction, it was an industry with its own direction and stars. And that's when he got the idea to create his own company, VARUNA, a team of professional builders in Minecraft. VARUNA is not just a bunch of geeks with their peculiar idea, as it may seem at the first time. Indeed, it was a business on the servers with donations. Their services are used by server owners, some companies, and charities, and they even work with Mojang and Microsoft.
Minecraft is so entertaining, so the graphics take a back seat here. What is more important here is the music and gameplay.
Speaking about music, in the early days of Minecraft, in 2009, when it was an independent indie game, Marcus Person asked Daniel Rosenfeld to write the soundtracks for his game. Under the nickname
C-418, he wrote the first soundtracks for the game. Those soundtracks became, if not the most memorable game soundtrack in history, then very popular for sure. In the beginning, C-418 created 3 tracks "Minecraft", "Sweden" and "Clark".
All the tracks are very atmospheric yet minimalistic. The soundtrack was suitable for any situation in the game. It was the reason Minecraft music stood out from the rest of the games. In 2018, when the sea update came out, C-418 composed "Axolotl," "Dragon Fish," and "Shuniji". That was the last time C-418 composed music for Minecraft.
But after all, the genuine pearl of the game is its stories. These stories create a community, and you can join it, create things that others have not done before, join the construction of the "real" world, and just enjoy the game.
Niantic announced another AR real-world adventure game Peridot. Peridot is a Tamagotchi-like game where players raise and take care of unique virtual creatures.
Peridot creatures (Dots) come to life thanks to AR technology. They are to recognize the difference between the surfaces such as water, grass, sand, and many others. The app can also be easily integrated with social media platforms to quickly and easily share photos of game shots. For the moment, Peridot is available only in Malaysia as a beta version.
While players are looking forward to the release of Peridot by Niantic, let’s remember one of their most popular games - Pokémon Go.
The game was released on June 6, 2016, and a week after its release, the Nianticcompany’s stock rose 1.5 times! Hundreds of thousands of people were hunting for virtual animals. People were catching Pokémons in offices and parks, discussing them over lunch, and generally seeming unable to talk about anything else. What is the secret to the project’s success and why have Pokémon gained popularity so quickly?
After signing up, the player creates an avatar by choosing gender, hair, skin, eye color and style. Later, the avatar is displayed on the map using the player’s current geographical location. There are special points on the map: PokéStops (a place that provides players with items) and Gyms (where Trainers can battle the Pokémon of rival teams).
The main goal of the game is simple: catch and train Pokémon. The player looks at the world around them through a smartphone camera, and the game superimposes a layer of virtual objects. You can not play by simply lying on the couch! The player must really walk around a lot.
If Pokémon is found, a player needs to point the smartphone camera at them and throw a pokéball (a unique red and white ball) by swiping the touch screen. If missed, the Pokémon will run away. Factors for successful capture include the correct strength, timing, and type of pokéball used. Later, one can train pokémon in special areas after reaching level five.
There are 17 types of Pokémons and they all are different in their skills and superpowers.
Pokémons that appear on the map depend on criteria known only to the developers. Different types of Pokémons reside in various locations in the world. For example, water-type Pokémon tend to be near water. Or, for instance, at night, one can meet a Pokémon- ghost.
Catching all Pokémons is very difficult: There are 751 “pocket monsters” in the game created by the developers. The ultimate goal of the game is to complete the entries in the Pokédex - a comprehensive encyclopedia of Pokémon.
Talking about the secret to the success of the game, the first noticeable thing is the unusual mechanics of Pokémon GO. It encourages players to move, explore the city and pay special attention to particular places, rather than just staying at home in front of the screen. Players used to share how many steps they had done just by searching for the Pokémon.
Second, it’s a free game with in-game purchases: all the necessary items appear in the Pokéstops and can be earned during the game, but some of them can be bought for real money.
Another benefit is the attentiveness of the developers. During the pandemic, Niantic made some changes and added new features to the game, making it easier to play from home.
What is hard not to mention is the popularity of Pokémons themselves. The entire generation has grown on the animated series about them. However, there were no such games about Pokémons in the early 2000s.
Lastly, it’s important to mention that Pokémon Go has some aspects of the metaverse. Capture this: the game is happening in the meta-reality via AR, where the real world is extended and enriched with digital elements. Most probably, with the growing popularity of the metaverse, the developers can bring Pokémon Go to the next level and get a second wave of popularity.
Today on the agenda, is a game in which the dwarfs drink beer on a space station, and then go to crush the alien bugs along the way mining minerals. In this edition, we will review the blockchain game Deep Rock Galactic.
Deep Rock Galactic is a team-based First-person shooter in which you and your team have to descend into the massive cave system of the planet Hoxes 4. The new unique cave systems are constantly generated in the game.
There are four classes in the game. Engineer, Gunner, Driller, and Scout. Each of the classes has its own gameplay and equipment:
Engineer, a class supporter, with standard equipment has a shotgun, a 40 mm grenade launcher, a platform gun, and a turret. The essence of the engineer to help the team, to put a platform on steep cliffs, which scout could get Nitra, put the turret to keep the fire or shoot from a grenade launcher at a crowd of enemies or one big. Of other equipment, instead of a shotgun, he can take a submachine gun or a homing rifle. And instead of a grenade launcher, a cutter.
The gunner, almost the main shooting force, carries a machine gun, a revolver, a tether gun, and a shield generator. The gunslinger can do a lot of damage with the machine gun and revolver, pull ropes for the team across the chasm, and cover or sometimes even save the team with the shield generator. Other equipment includes, instead of a machine gun, an autocannon or a rocket launcher, and instead of a revolver a serial fire pistol.
Driller is similar to the Engineer Sapper but more independent. He has a flamethrower, a pistol, a C4 charge, and reinforced titanium drills in his equipment. The driller's main job is to dig or at least undermine the team's way through the rock, ignite, and control the bulk of the enemies. Of the other equipment, instead of a flamethrower, a cryo cannon, or a corrosive sludge pump. And instead of a gun a plasma gun.
Scout class carries an assault rifle, a double-barreled rifle cutter, a hook, and a flare gun. Must light the way of the team, as well as extract resources in inaccessible places. Of the other equipment, instead of the assault rifle, he can take a semi-automatic rifle or plasma carbine, and instead of the double-barreled pistol, a machine gun.
Each class weapon is upgradeable: The player can customize the weapon so it will suit the gamer’s style. Also, all classes have different types of grenades.
The aim of the game is to choose a job at the station and its complexity. The players have to carry out the primary and optional secondary tasks. The players need to destroy everything around in order to reach the task goal. According to developers, there is no same path to complete the mission.
The players can explore a network of procedurally generated cave systems, which are filled with enemies to fight and riches to collect.
It may seem that the game is boring and monotonous at first glance. However, there are 8 main and many secondary tasks that differ from each other.
The game also has perks. They are divided into passive and active perks. They can be
bought at the terminal in your room for stars, which are obtained for performing tasks in the same terminal.
The game is full of different skins. The players can obtain new skin by buying them in the store at the station, passing the battle, or finding them during missions.
Surprisingly, the game doesn’t have Go donate. Indeed, by donation, the gamers can buy only skins. Even Battle Pass is free, which allows the users to not think about how much money they have to invest to get new equipment.
The game has remarkable mechanics - overclocking. Overclocking can be earned and obtained in different ways. The players can get them as a reward for completing one of the stages of the deep dive, as well as getting them as a reward for completing core hunting missions. Another way to acquire weapon overclocks is to get them as a reward for advancing in the forge. All overclocks can be selected in the equipment terminal, which is located on the first level of the spacecraft, right next to the mission terminal. The slot responsible for modifying overclocks is at the bottom of the modification table.
Unlike regular weapon modifications that need to be unlocked, the overclock slot is available from the start.
Before you can add overclocks to your weapon, the gamers first need to unlock at
least one additional modification for each level.
The overclocks alone are more than 30 per class, and each of them partially or completely changes the gameplay of the class. But the game doesn't dump them on you all at once.
To achieve this, gamers need to upgrade a dwarf. When players reach level 25 of the class they are given a task to upgrade. After completing, you can go to the memorial hall and get the promotion.
Those are only the basics of the game. The playing process is more interesting while gaming rather than on paper.
Make friends, have fun, and drink beer with them at Deep Rock Galactic.
It’s not a secret that the gaming industry is expanding and developing very fast. More and more gaming platform has been opened very recently. One of them is Luna - a gaming platform from Amazon. What is especially remarkable, Amazon Luna is a cloud gaming service. In fact, the new technology significantly impacted the game market development, and cloud computing is one of them.
Cloud gaming and cloud computing have become popular topics of discussion recently. Meanwhile, the tech giants are releasing their own cloud computing platforms. What does actually cloud computer gaming mean?
Cloud gaming, as the name suggests, is related to cloud computing. The essence of cloud gaming arises in a portable computing load with a remote device on the server or a more powerful computer.
Simply put, cloud computer gaming provides an opportunity for players to have a high-speed and quality gaming experience even though they don’t have suitable hardware. All you need is a high-speed Internet connection and any device with a screen, which can be even a weak laptop or a smartphone. Consequently, this leads to reducing the price of gaming will be cheaper. Previously, players would have to invest a certain budget to make the gaming process smooth and fast. Thanks to cloud computer computing, users can save more than a thousand dollars just for not buying computer equipment.
Cloud gaming is a promising market segment. It is forecasted that by 2028, the cloud gaming market could generate $1.861 billion in revenue. Furthermore, the development of cloud gaming and the transfer of computing to the server-side will positively impact the industry: It will help reduce the level of piracy.
Indeed, Luna already seems to be a very promising gaming platform. Many users still wonder what to expect from a new Amazon service. Here are some characteristics of the platform.
Amazon announced several expanded gaming channels: Prime Gaming Channel, Retro Channel, The Jackbox Games Channel, Ubisoft Channel, and Family Channel. More channels are expected to appear on the platform. Let’s take a closer look at each of them.
Starting 1st of March this year, Amazon Prime members have access to a Prime Gaming Channe. This channel offers its members play a rotating library of Luna games, such as Devil May Cry 5; Observer: System Redux; FOGS!; Memory; and Immortals Fenyx Rising. New games will be announced regularly as part of the Prime Gaming member offer.
Retro Channel features favorite classic games from publishers like Capcom and SNK so subscribers can relive fan-favorite games like Street Fighter II - Hyper Fighting — Metal Slug. 3, Castlevania Anniversary Collection and many others.
The Jackbox Games channel on Luna is the only place where you can play all eight Jackbox Games Party Packs with a single subscription. Gamers can play popular games, including Quiplash, YOU DON’T KNOW JACK, Drawful, and Trivia Murder Party. These games support Luna Couch, a cloud-based feature that allows instantly invite others to join a multiplayer gaming session, even if they don’t have a Luna subscription.
Amazon has partnered with game studio Ubisoft to create a gaming channel exclusive to Luna that will give Luna subscribers access to Ubisoft titles on the same day they are released. Ubisoft+ channel costs $17.99 per month.
The family channel offers a selection of games for all ages such as Monster Truck Championship, Heave Ho, and Sponge Bob Squarepants: Battle for Bikini Bottom. This channel will be a perfect option to spend time with a whole family.
Moreover, Luna has certain features, such as:
With the latest update to Luna on PC, Mac, and Fire TV, a new broadcast button lets the users to stream gameplay live with a camera screen. Gamers would simply have to scan the QR code to connect the phone as a webcam and microphone.
Users can now try Luna on Fire TV using only their iPhone or an Android phone as a controller through the Luna Controller app. The on-screen controller is an option for new or casual gamers without a controller who wants to try out side-scrolling, turn-based RPGs, quizzes, and more.
Luna is launched as Amazon’s competitor to other cloud gaming platforms such as Stadia, Xbox Cloud Gaming, PlayStation Now, and GeForce Now. For the moment, Luna is only available in the US. In the future, the gaming library will expand. As the service develops, new channels of publishers or selected genres will be added.
The gaming industry, its news, and updates will be another blog topic in Adello. We will keep you updated about the recent gaming industry news, game overviews, shortlists, and many others.
Blockchain gaming is nothing new to the world of virtual currencies. It started with the breeding of cartoon cats and has grown into an entire industry offering various ways to make money through gameplay. Thetan Arena is one of the new players in the field of virtual entertainment using blockchain mechanics.
Thetan Arena is the first MOBA - multiplayer online battle arena game on the blockchain with the Play-to-Earn model. For example, such popular projects as Dota 2, League of Legends, and Brawl Stars belong to this genre. In this article, we will tell you more about the gameplay, as well as the tokenomics and mechanics of NFT.
Thetan Arena has completed beta testing and officially launched on November 27, 2021.
In Thetan Arena, players fight with each other, using the unique skills and abilities of the heroes.
What's remarkable is that you can play both on your mobile and PC. They work through one user account and synchronize with each other.
There are four game modes available in Thetan Arena:
Yellow and pink coins are given for level improvement and victory in battle. Green coins can only be bought. If you play a paid hero, you'll get extra yellow coins. Their number depends on the outcome of the game. Note, they are not paid for the free hero.
For each battle, the user has the opportunity to choose a hero. They have different skills and abilities that players can use to win. To earn cryptocurrency, it is necessary to play as special heroes, which can only be bought.
The main way to earn is to receive TNC tokens (yellow coins). The minimum threshold for withdrawal is 750 coins. They can be earned by:
After each match, paying heroes receive rewards in the form of THC tokens. You get six tokens for winning a team game, 2 for a draw, and 1 for losing.
Each hero has three skills in battle. One is tied to the hero himself and cannot be changed, while the others can be chosen before the battle begins. Below we tell you more about the heroes.
Each of the heroes has a unique ability: Rage. This is a special skill that cannot be changed. Each hero also has unique characteristics depending on its class or its role on the battlefield. There are three classes in total:
The Main Damage is the regular attacks, which can be carried out once every 3 seconds. A certain number of these attacks activates a combo, and all heroes can use it. Each has its own combo, but the assassin class does the most damage. Also, all heroes are divided into three levels of rareness:
There are three types of hero skins in the game: normal, rare, and mythical. This is the appearance of the hero. The level of rareness and type of skins determines the cost of the hero.
The reward depends not only on the results of the match but also on the rareness of the hero and his skin. You can get a maximum of 23.55 bonus THC tokens for winning a hero of legendary rareness and a mythical skin.
Heroes can be bought in the marketplace Thetan Arena or in the game under the tab "Shop". You can only sell a hero on the in-game marketplace.
The game has two of its own BEP-20 tokens - THG (TheTan Gem) and THC (TheTan Coin). Just like the game, they run on the Binance Smart Chain blockchain.
In the game, you earn and exchange THC. You can get them by participating in battles, quests, and in-game tournaments. When you complete quest tasks, you get Quest Points, in-game points that can be exchanged for THC.
The earned tokens can also be exchanged for other cryptocurrencies or simply sold.
You can also use THC to buy heroes and various items in the game. All heroes are NFT, which can be sold in the marketplace of the game.
Thetan Arena is gaining its popularity among the Play-To-Earn games. In our Adello Magazine, we will continue to observe the development of other metaverse games such as Thetan Arena and review them.
The gaming industry is the fastest-growing entertainment sector today. In 2021, total spending on computer games worldwide constituted $180.3, which is 1.4% higher than in 2020. In 2026 the gaming industry will reach a market value of $314.
Gaming technology is rapidly changing. This technological growth has placed the gaming industry at the forefront of the metaverse discourse. You have probably already heard that the metaverse derives from the games. Indeed, computer games became an inspiration for the world between reality and virtuality that we now call meta. Games and metaverse have various constituents in common. For instance, both of them can encompass real physical space within the virtual world, offer avatars to operate, and unique economic systems to use. The last one allows, for one, to own the different objects, earn and spend money.
The definition metaverse takes its root from the novel Snow Crash by Neal Stephenson, written in 1992. In his book, there is a worldwide virtual space in which people interact with each other through digital avatars.
However, already back in the day, video games had similar elements to the metaverse we know today. The game Habitat from 1985 is considered the first game of such kind. Habitat is a massively multiplayer online role-playing game. Same as in the metaverse, game users were playing behind their avatars. That is how players could see, speak, and interact with each other. Habitat was operated by its citizenry. That means the users were responsible for rules and acceptable behavior within the game.
Another important game that is considered a pioneer of metaverse games with social media elements is Second Life. In this game, users get the opportunity to choose the most appropriate way of virtual existence for them, such as participation in communities of interest, creating virtual goods, building, creating virtual art objects, traveling, and many others. There is a virtual economic system with a virtual currency called the Linden Dollar (L$) in Second Life. The players can exchange Linden Dollars for real money.
Today more and more games adopt the technologies from the metaverse. The developers create their own NFT based economy, add digital twins and non-gaming events. For instance, concerts and social events are already ordinary features in games like Roblox and Fortnite.
There are more and more metaverse games that appeared very recently. We would like to shortlist the most remarkable ones that deserve your attention.
Illuvium is a metaverse game where the players can create an avatar to explore the open world. Users can travel the world of Illuvium, participate in quests, play-to-earn, and place their assets in a decentralized system.
In this game, players are a crew on a transport ship who receive a distress signal from a mysterious shattered planet that is almost entirely covered by a vast crystal ocean. An extreme weather event on the planet’s surface creates a burst of radiation that disables the ship engines, causing it to crash-land on the planet. The player’s character is the only survivor who has to explore the world and discover majestic creatures with divine elemental powers.
In the world of Illuvium, participants can interact with objects. All in-game assets, including skins, items, and collectibles, exist in the form of NFTs, which can be traded in-game or on the decentralized exchange IlluvDEX or OpenSea. Play-to-earn games like Illuvium are commonly referred to as GameFi, which is a combination of the words “Game” and “Finance”. This is a completely new class of blockchain games. They include digital assets and digital currency for completing tasks and participating in quests.
In the blockchain game, The Sandbox gamers have the opportunity to create their own worlds with unique objects. The idea and even graphics of The Sandbox are very similar to Minecraft. However, unlike Minecraft, Sandbox has one indisputable advantage - a well-implemented blockchain and a goods market where players buy and sell their creations. The Sandbox has implemented an NFT marketplace. With its help, registered members can buy objects that can later be used.
“Think Axie Infinity meets Pokémon Go but in a fully immersive virtual reality environment.’ - says the Revomon website while describing the game. Revomon is an online role-playing game that combines a VR experience with the technology behind NFT tokens.
With Revomon games, players can interact with each other and be a part of the gaming community. Revomon has been gaining a lot of popularity lately. In fact, the game offers an amazing VR experience, which creates an attractive gaming process.
Alien Worlds was launched in 2020. It became the first blockchain game to reach 100,000 users and then over 2 million.
According to the game plot, the player is a space explorer traveling the six planets. The main mission of the game is to mine the in-game currency Trilium. Every planet has its own elected government. The players can also participate in “voting”, however, the voting rights depend on how much Trilium the gamer owns.
CyberTrade is another free play-to-earn game that has gained a lot of popularity recently. According to the CyberTrade website, there are already 191,957 pre-registered members.
The gamers are located in the futuristic city of Metropolit in 2101. The main goal of the game is to prevent others from taking over the player’s city. The gamers use their avatars to fight, level them up and upgrade, and earn in-game currency.
Star Atlas is a strategy game dedicated to space exploration.
Players can earn money by selling items represented as NFTs on the online marketplace and exchanging ATLAS tokens. The game has built-in deflationary mechanisms where materials used to create items are destroyed when a new item is created. Assets such as ships, crew, and equipment will be NFTs. Some in-game items, such as raw materials for production, will be fungible tokens. Players can buy, sell and trade them on the in-game market using ATLAS, which is the utility token of the Star Atlas ecosystem.
As we mentioned before, the game technology is developing very fast, and the metaverse will contribute in the direction the game development will vector in the future.
For instance, thanks to the metaverse and its economy, the big “injustice” of the game are getting resolved: Previously, the gamers owned only virtual items that had a certain value only in the context of the game. Today, however, thanks to the NFT technology, the owned assets actually will have their value and can be traded.
Game design and UX will be changed too. They will be defined by two fundamental infrastructures: the network architecture and the underlying technology. The big challenge for the game design will be creating an immersive design that will be convenient while gaming. For the same reason, suitable equipment will take place for mass production.
Another important change will be game migration to the cloud. For instance, recently, Amazon announced their cloud gaming platform Luna. Moreover, Google, NVIDIA, and Sony have announced three proprietary cloud gaming platforms: Stadia, GeForce Now, and PS Now. These services are already available to users as a complete product. Microsoft has also proposed its xCloud platform, which is currently in testing.
In the beginning, computer and video games affected the appearance of the metaverse. Today, the metaverse affects game development. The expansion of the meta-technologies will radically change the gaming industry bringing it to the next stage, where the games make dreams come true.
Important to mention that many people already depend on digital games, and metaverse gaming might only increase this addiction. One should remember the old rule to protect yourself: “To use, and not abuse”. Following this principle, the metaverse and metaverse games will bring not only joy but also a range of new opportunities.